KURO-v2.5.apk from Releases. Full client, Android arm64, game version 7.1.0. Not a patch, not a plugin.sha256sum KURO-v2.5.apk # starts with 533a1cfe, matches the .sha256 in the release
# Optional, if you want to skip that download (USB debugging on): adb pull /sdcard/Android/data/com.miHoYo.GenshitImpact ./gi-data # ... uninstall, install KURO, let it open once, close it again, # and only then push the files back — the app must create its own folder first: adb push ./gi-data /sdcard/Android/data/com.miHoYo.GenshitImpactRenaming the folder by hand and putting it back before the game has run once is the usual cause of the "not enough storage" error: the game can't use a folder it didn't create, so it tries to download everything again on a full disk. Restore after the first launch, or just re-download.
Read Safety once, fully, before touching anything red. Then: No Fall Damage on before any approximate pin. One Go to nearest chest before any farm, so a landing feels familiar. Open the in-game map once per region you care about, since Kuro reads the map's own flags while it's open and everything gets smarter with it.
Teleport, Go, nearest chest, waypoint or statue. Short hops land instantly. Long ones open with a loading screen (the game's own transmit) and finish on foot. That screen is the safe mile, not a bug. The status line at the top of the page always says what state it's in. If a hop ever stops short, read that line, since it names the cause.
Offline points, region, Teleport Points, Go to nearest. Locked ones get visited on purpose. You land next to it and Auto Waypoint presses the prompt. No prompt at all means quest-sealed, so finish the local quest first. Nothing opens those.
Offline points, region, kind, Auto farm. Set the wait (longer is calmer) and watch the top line count collected against skipped. Stop any time. The six switches the run needs get forced on for it and restored after, however it ends. Collected points are remembered, so tomorrow's run only visits what's left.
World, Items, pick by name and picture. Nearest picked item jumps to it, Unpick all clears. Only picked items declutters the rest. For ESP itself: names and distance on, arrows on, max distance around 200 m, then narrow by kind. A kind showing zero means move on.
Profiles save the whole setup. Keep one for screenshots and one for farming. Harvest records what you walk past, with a count and a JSON export.
Settings has a Health block: hooks installed, entity count, frame timing (average, 95th percentile, and how much work the menu itself does per frame). If a feature does nothing, read that block first, and if it says Features are OFF this session, the top banner says why.
For everything else there is a session log: Settings, Diagnostics, turn on Session log. Play until the problem shows, tap Mark this moment when it does, then Save a shareable copy and send runlog.txt on the Discord with your device model. The file holds gates, counts and timings -- no account data. For trouble before the menu opens, create an empty file named verbose.cfg in /sdcard/Android/data/com.miHoYo.GenshitImpact/files/ and relaunch: logging starts from the first line. If the game dies outright, the crash record under Settings has you covered, as before.